﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Deflection
{
    class Enemy : GameObject
    {
        public Enemy(Vector2 Position) : base(Position)
        {
        }
        public virtual void Fire()
        {
        }
        override public void Update()
        {

        }
        override public void Draw()
        {

        }
    }
}
